These new classes have been given their own specialized skill trees in addition to the others, allowing them to multi-class more easily without being at as much of a disadvantage. These classes are multi-class characters: the Fist of Stone being a multi-class of Melee and Nature Magic, and the Blood Assassin being a multi-class of Ranged and Combat Magic. In the expansion pack for Dungeon Siege II, "Broken World", two new character classes have been introduced. For example, melee-oriented characters can get better at using a shield to defend their allies or they can improve their two-handed weapon skills to more effectively attack opponents.Īs in the original game, multi-classing (distributing experience and skills to more than one class) is possible, but it is best to do so with caution: A character learning skills in too many different areas may find him or herself spread too thin and unable to perform any role effectively. In Dungeon Siege II, each specialty (Melee, Ranged, Nature Magic, Combat Magic) has a unique set of skills, arranged in a skill tree reminiscent of those in Diablo II, that determines a character's particular strengths. In the original Dungeon Siege, the four character specialities (also known as classes) differed only in the items and spells they were allowed to use. There are also options that allow the player's characters to automatically defend themselves and/or automatically continue to attack their targets, much like in the old system. Clicking on a monster and holding the right mouse button makes the character continuously attack until the monster dies this is similar to the attack system in another game, Diablo II.
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Developer Gas Powered Games improved the old system into a more versatile one that incorporates additional elements of strategy.īy default, the new system turns off much of the original game's combat automation and requires players to click once for each individual attack of their selected character.įortunately for people who liked the combat system of the previous version, the new system can be made to behave more like it. The original game was criticized for being too automated and lacking replay value. Unlike Dungeon Siege, Dungeon Siege II takes a more varied approach to its gameplay. Valdis and the player character resume the battle, in which Valdis is killed. Valdis tries to destroy the shield with the Sword of Zaramoth, but when he strikes the shield, his sword shatters instead. He gives the shield to Valdis, revealing that he is a Dark Wizard. The shield protects him from the Dark Wizards, but the battle with Valdis himself proves to be a stalemate until the old man appears and takes the shield from the player character. With the shield re-forged, the player character travels to Valdis’ stronghold known as Zaramoth's Horns. This medallion had previously been worn by Drevin he gave it to the player character before he died. As they re-forge it, they place a medallion in the center of it for added durability. After he gathers all of the pieces, he takes them to the Agallan giants so that they can re-forge the shield.
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The old man then explains the Plague, saying that it is caused by crystals created during the Great Cataclysm that give license to the souls of Zaramoth’s army to possess the living.Īfter the player character returns home, he begins to gather the pieces of the shield himself so he can use it against Valdis. Valdis hopes to cause another such catastrophe by gathering the shards of the Shield of Azunai so he can shatter it again. The blow shattered the shield, causing a catastrophe that ended the First Age. The old man then describes an event called the Great Cataclysm, caused when the Sword of Zaramoth that Valdis wields struck a magical shield called the Shield of Azunai. On the way home, the player character rescues an old man from Plague-maddened dryads. After being cured by the water from an Elven shrine, he returns to his hometown. After he earns his freedom, he discovers that he is infected with the Plague, a mysterious disease created by the Dark Wizards that drives its victims to insanity. Rather than execute him, the dryads allow the player to earn his freedom by helping them in the war against Valdis. The player character regains consciousness in the custody of the dryads. Drevin is killed, but the player character is only knocked unconscious. After the temple is captured, however, Valdis attacks the mercenaries.
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The player character and Drevin are ordered to capture a temple held by dryads.
![dungeon siege 2 mods dungeon siege 2 mods](https://staticdelivery.nexusmods.com/mods/2078/images/12/12-1568188737-882322840.jpg)
The game begins with the player-controlled protagonist and his friend, Drevin, serving as mercenaries in the army of Valdis, a warlord who has aligned himself with a race of Dark Wizards and wields the magical Sword of Zaramoth. 3.3 Leveling up, classes, and customization.